Light2D mask seems to be applying to layers it shouldn't apply to.

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:bust_in_silhouette: Asked By Adam Weaver

Spell StructureI currently have a control node and a texture hooked up with a Light2D to round the edges and make them circular via a light mask. In the editor and on its own, it works great.
The problem arises when I have another item that crosses over the top of it, and it kinda bugs out.
Masking Issue
See this video for more information on the problem. I can provide any code as needed.