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Asked By | H.A.V.E.R.S |
I was wondering how can I make a custom export plugin in gdscript like we do normally
I tried to look in documentation but found only some function reference on EditorExportPlugin but can’t understand how to create and test a successful export plugin
It’s important if you can assist please help
I don’t really know, the docs are indeed very lacking for export plugins, but I’ve found a couple of custom exporters in the asset lib:
- GitHub - henriquelalves/GodotCSGExporter: Godot editor plugin to export CSG Meshes
- GitHub - eh-jogos/eh_DocsExporter: Godot Plugin to export documentation directly from comments in your code to Github Wikis and/or Hugo sites. It's based on GDQuest's docs maker, but works entirely inside Godot, and tries to follow godot's official docs styling for exported pages.
- GitHub - xtremezero/CSGExport-Godot: CSG Export Plugin for GodotEngine
Hope they can help you. Curiously, none of them use EditorExportPlugin and instead add their custom controls.
Bernard Cloutier | 2020-10-15 19:28
Are you referring to exporting a certain platform (e.g. Windows, iOS, consoles)? If that is the case, then you can build custom export templates for the engine. See the page on Exports for details.
Ertain | 2020-10-16 23:37