When I export a blender armature as a collada file and import it into godot, I do not see any of the yellow octahedral bone gizmos (yes I have gizmos enabled). Additionally, in the inspector, the bones' poses and rests are not as they were in blender. When I imported the console gave me the warning "Collada: joint has no rest" despite the fact that the joints did indeed have rests. I did not use the "better collada" exporter. When I try importing the armature as a gltf file, godot simply gives me an error. I am in version 3.2.2.