So I'm running Windows 10 (Godot 3.2.2.), I go out into the file explorer and re-organize my scene files there, and suddenly the game's not working. Turns up some "failed to load resource" type of errors. So I move everything back to where it was originally, the game works fine again. Now. When I move the files around inside of the engine in the "filesystem" tab, everything works fine. Why? What is the engine doing when I move resources around in-engine that it isn't doing when I do it in explorer?
p.s. Even when I load up the engine after moving things around in explorer, I would expect it to notice the changes and update the resource references accordingly... is this a missing feature or a bug on my end?