Hi there, thanks for supporting this project,
I'm looking for the godot-ish way to represent a tactical RPG-kindof data.
- a grid in a 3D space,
- the ability to detect events like clicks in this grid space (detect a click on a certain cell)
- the ability to navigate by neighbors (like "look for the data in every neighbor of this cell")
- rendered in isometric 2D.
GridMap seems to be 3D-only,
and TileMap looks like it's useful for rendering many images efficiently but not for interaction, click detections, etc.
Is there a "good" way to implement this model?
Should I create my own grid system with coordinate transformation, etc?
Do you have recommendations on the structures?