Grid Object for a 2D Tactical Game / Cellular Automata ?

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:bust_in_silhouette: Asked By laurentsenta

Hi there, thanks for supporting this project,

I’m looking for the godot-ish way to represent a tactical RPG-kindof data.

I need:

  • a grid in a 3D space,
  • the ability to detect events like clicks in this grid space (detect a click on a certain cell)
  • the ability to navigate by neighbors (like “look for the data in every neighbor of this cell”)
  • rendered in isometric 2D.

GridMap seems to be 3D-only,
and TileMap looks like it’s useful for rendering many images efficiently but not for interaction, click detections, etc.

Is there a “good” way to implement this model?
Should I create my own grid system with coordinate transformation, etc?
Do you have recommendations on the structures?