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Asked By | kitfox |
I was thinking of using an AtlasTexture so I could take advantage of AnimatedSprite and AnimatedSprite3D nodes. Everything I can find related to the AtlasTexture seems to require the TexturePacker program to create a atlas - however, TexturePacker is a proprietary program and if you want to use the Godot exporter, you need to buy the paid for Pro version of the software.
If I wanted to create my atlas manually using an image editor and text file, how would I do that? What’s the atlas file format Godot is expecting?