+2 votes

I was wondering, since the Godot provides the highlevel networking API based on ENet, if it were possible to connect Godot peers to non godot servers that use RPC calls (i.e. python's rpyc module).
This could be useful to make a project scalable, and maybe in a machine learning project where we want to run simulations etc.

Thanks in advance.

in Engine by (104 points)

I wanted to ask exactly the same question. Anyone got answer?

I'm guessing we will have to do some experimenting.

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.