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Asked By | G2ffi |
So i’d like to know how long does my raycast intersect a body.
I’m trying to make a cs:go like bullet penetration system for my project.
My Current Code: (goes through all the objects on the way one by one)
func shoot(damage:int=30) -> void:
clear_exceptions()
while is_colliding(): #Loop till no colliders
force_raycast_update() #Update raycast with updated expections
var collider = get_collider() #Get current colliding body
add_exception(collider) #Add the hit collider to expections
if collider.is_in_group("damagable"):
collider.health -= damage #If target can be damaged, damage it
#############################
#ADD DAMAGE PENETRATION HERE#
#############################
if damage <= 0: #If the ray doesn't have any damage anymore, break the loop
break
print(damage)