Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | ulises | |
Old Version | Published before Godot 3 was released. |
I need to instantiate a scene containing: a staticObject, a mesh (with two surfaces) and a collisionShape, I need many instances of this scenes, but I want to change the color of the materials on the mesh, I’ve been trying to duplicate the mesh and place it of again, I have also doubled the materials and place it of again, it seems to work very well on the desktop, but the android device do not see anything I can only see mode debug shape of physical collision and also works well, but can not see the mesh or colors, and only happens in android and ios. Any help you can give me? thanks.
Can you see any error in the logcat? That could help about what’s happening.
Zylann | 2016-10-02 14:11
no, no errors, everything runs fine, but I can not see the mesh or material, only occurs in android.
ulises | 2016-10-02 15:14
Does it works if you export your game for the desktop? (not run from the editor)
Zylann | 2016-10-02 15:28
yes, also it works by exporting
ulises | 2016-10-02 15:33