0 votes

Hi! This is my first question, and I'm really hoping to get some answers.
So I created a tilemap in Godot, with a simple player with 8dir movement. And then I went to set my collision shapes with the walls, so that my player would be contained within the room. But when I went to test the game, none of the collisions worked-- but I couldn't move onto the tiles along the top and the left. Is this some setting I have on wrong? There's no code, so there's nothing else really to show. Has anyone else encountered this?

in Engine by (12 points)

You could post an image of your collision shapes. I think it would help explain what's wrong.

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