0 votes

If a rigidbody2d that has no inherent acceleration of its own is pushed by a player kinematicbody2d, is there a way for it to know how fast it is moving?

And can that information be used in an if/else statement?

in Engine by (33 points)

1 Answer

0 votes

linear_velocity.length() is what you will need.

by (148 points)

Thanks, I'll look into how that works.

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