0 votes

Instancing obstacles node and adding it to scene tree cause my game slight jittery. So what I have done to solve this issue is I have instanced all kinds of enemy in auto-load script of my game, so that it will load while loading game itself, but this also not helped for me. I think there is a better way of creating object pool that can maintain all my enemy references. Can anyone give me link or code sample for creating/instancing/duplicating enemy node? Thanks in advance.

in Engine by (105 points)

1 Answer

0 votes

I would check out this Godot demo.

And there are discussions about this topic here, in this forum too. For example, you can check out these.

by (148 points)

Thanks for the reply. I will check it out.

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