When scene in Godot is played with "Visible Collision Shapes" we can see CollisionShapes (blue) and colliding points (orange dot). How can I get position of that points?
I have rigidbody colliding with map created using TileMap. I can get list of collisions (using contact monitor) but if it collide in two points with one TileMap I have only one information (ex. TileMap:571). In this project I need position of collision points (like its visible on screenshot). Object in my project will collide most time with this one TileMap and sometimes with other objects.