0 votes

Im trying to read the extension of a file, is there a function like, get_extension(), or something like that?

in Engine by (35 points)

3 Answers

0 votes

No, but if you're using a Directory to get files, you can get the file extension from the name of the file since it's at the end of the name.

by (7,927 points)
–1 vote

once you get the full path to your file using directory, just use get_extension()
example below

func dircontents(path):
var dir = Directory.new()
if dir.open(path) == OK:
dir.list
dirbegin()
var file
name = dir.getnext()
while file
name != "":
if dir.currentisdir():
print("Found directory: " + filename)
else:
print("Found file: " + file
name)
filename = dir.getnext()
print(filename.getextension())
else:
print("An error occurred when trying to access the path.")

func onButtonpressed():
dir
contents("res://sounds/music");

by (26 points)

under scores have been removed in my above post. so please use correct functions
Thanks

0 votes

I am a bit late to the party - but for anyone stumbling across this via search engine: Godot Strings provide the exact wished functionality by now: https://docs.godotengine.org/en/stable/classes/class_string.html#class-string-method-get-extension

by (43 points)
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