I'd like to export my project to Windows 10 platform. Normal export works fine.
Now my intention is to replace the default Godot icon with my custom one. I followed instructions at https://docs.godotengine.org/pl/stable/getting_started/workflow/export/changing_application_icon_for_windows.html
I added rcedit.exe in Editor Settings. The export process finished, but the icon on the exported executable didn't change. Looking for some answers on the web I found an advise to change the export directory to a different one. It indeed helped. Now the exported executable has my custom icon. The problem is I cannot run it. I get the error message:
Error: Couldn't load project data at path ".". Is the .pck file missing?
Is there any workaround?
I tried running rcedit.exe in command line to replace icon on a working executable. It didn't change the icon.
I also ran another program resource hacker - this cannot even load the execuable rendering violation error right from the get go.