+1 vote

I can debug GDScript on Android. However I am using mono C#. I cannot figure out how to trigger a breakpoint from the android device.

Finally before I pull out my hair I thought I would ask if this is even possible right now with 3.2.3?

in Engine by (353 points)
retagged by

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.