understanding "instancing" scenes vis-a-vie transformations

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By raould
:warning: Old Version Published before Godot 3 was released.

I have an instanced scene. It contains e.g. an enemy that is a parent Area with 2 children, a mesh and a collision shape. I scaled the enemy parent Area and it changed how it looked in the 3d view of that scene. But it did not change the size of it when it appeared in the final containing scene.

What is the relationship? how/can/should i be able to scale that way, or not? thanks for your thoughts.

Did you saved the enemy scene? If you don’t save it, the instance will stay the same in the containing scene.

Also, scaling the instance only affects the instance, not the original.

Zylann | 2016-09-30 01:29

i’ll try manually saving the enemy scene file with ctrl+s. thanks.

raould | 2016-09-30 19:38

never could get it to work, saving didn’t help any afaict.

raould | 2016-10-09 01:24

It works for me, otherwise you seem to expect something different.
https://www.youtube.com/watch?v=5d5p81CF5OA&feature=youtu.be

Zylann | 2016-10-09 02:09