0 votes

I got a couple huge atlases with over 1k 16x16 sprites, i also have another version with the sprites cit up into individual sprites...

Must I use the atlas to get better performance? Or is there some way to stitch together a bunch of sprites into an atlas at build or import time like in unity?

https://github.com/godotengine/godot/issues/22391

This says it was fixed and now "multiple images to be imported as an atlas":

https://github.com/godotengine/godot/commit/04847ef5f98d9a20a72286c44cc26302ec82dec5

i wonder if that is in 3.2?

https://godotengine.org/qa/1640/does-godot-generate-texture-atlases-on-export

This says you can do it in Export -> Image Groups but I do not see that anywhere?

Please and thanks.

in Engine by (1,659 points)

1 Answer

0 votes
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.