2D skeleton deform problems

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:bust_in_silhouette: Asked By Gabriel Melo Correia

Video: https://gfycat.com/browntinyearthworm

I’m studying 2D skeletons. The idea here is to try to make this eye “look” around but it appears that parts of the sprite end up tucked behind the figure as sown in the video.

Is there any way to prevent this?