+2 votes

I have a soft body curtain in the scene. The character (which just a static body) can 'walk' into it and, visually, the collision works (the curtain wraps itself around the character which - with simulation accuracy set to 90 - looks pretty realistic).

How do I detect the collision between the character and the curtain? The character has an area node attached to it and I tried body_entered but a soft body inherits from mesh and not body so it didn't work. There is no such signal as 'mesh entered'.

in Engine by (498 points)

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