Should I be using Kinematic or rigid body?

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:bust_in_silhouette: Asked By profjle

Clip of the issue

If it’s bouncing alone with no external forces, it’s fine but an external force like the player hitting it causes some weird stuff.

What are you currently using? A KinematicBody would be better for precise and constant movement.

Magso | 2020-10-02 10:44