0 votes

Clip of the issue

If it's bouncing alone with no external forces, it's fine but an external force like the player hitting it causes some weird stuff.

in Engine by (31 points)

What are you currently using? A KinematicBody would be better for precise and constant movement.

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.