I'm trying to make a curtain using a soft body node. It would be subdivided plane mesh, attached at the top edge to a moving object (kind of like a cloak on a character).
I selected attachment points across the top of the mesh and assigned them to a spacial (tried also with a bone attachment).
It kind of works but... The top of the mesh (ie, the edge that has the attachment points) is skewed to the left. See here: https://imgur.com/a/LYMdG0I
I've tried all sorts of things, different settings, different meshes etc. I can't fix it. I'm close to giving up on soft bodies...