0 votes

Video demonstration: https://www.loom.com/share/c5f727aabd564312800cec903254dfef
Source code: https://github.com/dsaltares/house-tour

The above project simply has a small environment containing a 3D model of a house built in Blender and exported with the Better Collada Exporter. The user can move around the environment.

It works perfectly fine on desktop (mac os) but the models completely break on the HTML export. You can see it for yourself on the video, try it here https://saltares.com/house-tour or check out the repo.

I am using Godot 3.2.3 stable.

Do you know why this may be happening?

in Engine by (21 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.