Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | wombatTurkey | |
Old Version | Published before Godot 3 was released. |
Dumb question… But I am trying to get the dimensions of my isometric tilemap. I’m using cell size of 512, 256, and quardrant size of 128.
It’s fairly large too
Edit: I just found TileMap — Godot Engine (latest) documentation in English
And it returns 1035.
Each of my tile that I am using is 512x256… now I just don’t know what to do next
wow, 512x256 is large for a tile. quadrant of 128 is even more huge, it means every “chunk” of your map will draw something as big as 65536 x 32768 pixels each frame
Zylann | 2016-09-29 13:11