0 votes

Dumb question.. But I am trying to get the dimensions of my isometric tilemap. I'm using cell size of 512, 256, and quardrant size of 128.

It's fairly large too

Edit: I just found http://docs.godotengine.org/en/latest/classes/class_tilemap.html#class-tilemap-get-used-cells

And it returns 1035.

Each of my tile that I am using is 512x256... now I just don't know what to do next :P

in Engine by (308 points)
edited by

wow, 512x256 is large for a tile. quadrant of 128 is even more huge, it means every "chunk" of your map will draw something as big as 65536 x 32768 pixels each frame :D

1 Answer

+2 votes
Best answer

get_used_cells ( ) is an array, you have to scroll to find cells actually used and find the minimum and maximum positions to determine the width and height of tilemap.


by (1,469 points)
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