Adding to cima2u-net, you should use adb logcat
to retrieve the logs from the Android session, which should include detail about the Godot game.
There will be a lot of content in the logcat
output, but you can search for godot
and for your application identifier to find relevant logs. You can use adb logcat
from the command line or (I believe) through Android Studio.
Make sure to export a "Debug" build to have relevant information. You can also enable "Debug > Settings > Verbose Stdout" in the Project Settings to have more information printed by the Godot process while it runs.
If there's an actual crash (e.g. a segmentation fault, with a backtrace involving Godot code), you can build your own debug
template for Godot to have all debug symbols (the official debug templates use the release_debug
target which has debug information but some symbols are stripped). See Compiling for Android.