Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | bunnybot5555 | |
Old Version | Published before Godot 3 was released. |
Hi,I want to make a sprite move when you press a key and don’t know how to do it.
Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | bunnybot5555 | |
Old Version | Published before Godot 3 was released. |
Hi,I want to make a sprite move when you press a key and don’t know how to do it.
Reply From: | DriNeo |
Hi.
You need Node2D methods and Input methods. Check the docs.
As an example, I made this script quickly.
extends Sprite
var speed = 100
var vel = Vector2()
func _ready():
set_process(true)
func _process(delta):
if Input.is_key_pressed(KEY_RIGHT):
vel = Vector2(speed, 0)
elif Input.is_key_pressed(KEY_LEFT):
vel = Vector2(-speed, 0)
elif Input.is_key_pressed(KEY_UP):
vel = Vector2(0, -speed)
elif Input.is_key_pressed(KEY_DOWN):
vel = Vector2(0, speed)
else:
vel = Vector2(0, 0)
set_pos(get_pos() + vel * delta)
That still didn’t work. I have something using the same keycodes do you think that would affect it?
bunnybot5555 | 2016-09-27 22:21
Copy-pasting the example straight in a new scene works for me. I can control a sprite with the arrow keys.
Did you properly set the position of your sprite with set_pos
after determining the movement (vel
)?
Zylann | 2016-09-27 23:44
@bunnybot.
I believed you hadn’t started a project yet. You need to give more informations.
Where do you use theses keycodes ?
Have you received error messages in the debugging tab ?
Did you attach the script, as is, to the sprite ? Or have you pasted it into another script ?
DriNeo | 2016-09-28 08:42
Yay it worked but is it possible to make the sprite invisible until something is pressed?
bunnybot5555 | 2016-09-28 11:30
And also to just make it keep increasing even once you’ve let go of the ky
bunnybot5555 | 2016-09-28 11:54
If you have other questions, I suggest you ask them in a new thread, so people can see them directly rather than having to search in a comment of an unrelated thread.
Zylann | 2016-09-28 18:26