0 votes

Currently all the translations and sizes are in pixels but I am using a TileMap and it would be useful, to have all the velocities and positions in the game as tiles per second so i don't have to convert between "Tile-Space" and "Screen-Space".
I am already zooming in and out with the Camera2D so the pixel-values aren't accurate anyways.

in Engine by (12 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.

Categories