Multimesh generating upside down meshes

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:bust_in_silhouette: Asked By iuripugliero

Currently using zylann heightmap terrain, when I try to populate a generated terrain mesh with tress on multimesh, them comes all upside down.Tried changing the y scale to -1, but it mirrors the terrain height. Terrain mesh normals are pointing upward.

To reproduce:
-Create a plane mesh
-Populate it with any other primitive with multimesh
-Generated meshes will appear on the backside of the plane (assuming the primitive grows up to Z+ axis)

Hi,
you know … godot is y up. So up is +y. +Z is usualy forward.

klaas | 2020-09-25 14:28

:bust_in_silhouette: Reply From: Moldor2

Hi, you know … godot is y up. So up is +y. +Z is usualy forward.

commented 5 hours ago by klaas

As klaas said, the axis are inverted compared to how you are thinking of them.