0 votes

Currently using zylann heightmap terrain, when I try to populate a generated terrain mesh with tress on multimesh, them comes all upside down.Tried changing the y scale to -1, but it mirrors the terrain height. Terrain mesh normals are pointing upward.

To reproduce:
-Create a plane mesh
-Populate it with any other primitive with multimesh
-Generated meshes will appear on the backside of the plane (assuming the primitive grows up to Z+ axis)

in Engine by (26 points)

Hi,
you know ... godot is y up. So up is +y. +Z is usualy forward.

1 Answer

0 votes

Hi, you know ... godot is y up. So up is +y. +Z is usualy forward.

commented 5 hours ago by klaas

As klaas said, the axis are inverted compared to how you are thinking of them.

by (94 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.