can't set OccluderPolygon2D shape to display behind textures and sprites?

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:bust_in_silhouette: Asked By vnmk8

OccluderPolygon2D shape cull mode can be set to clockwise to display behind the sprite or TextureRect nodes but what I need is to set it below using z-index or placing it above in the node tree. is this intended behaviour or is it a bug?
Here is an image