0 votes

How can I call a signal within a signal?

I want to implement:
-if a touchscreenbutton has been after pressed.
only after that
-if an Area2D area is entered (through a collisionshape2d), body entered signal is generated.

Thanks in advance.

in Engine by (100 points)

1 Answer

+2 votes

Use a boolean to keep track of which conditions have been fulfilled:

var button_pressed = false

func _on_TouchScreenButton_pressed() -> void:
    var button_pressed = true

func _on_Area2D_body_entered(body) -> void:
    if button_pressed:
        # ...    enter code here
by (10,421 points)

Thank you very much. This works.

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