Best Practices for complex sets of animations in 3D?

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:bust_in_silhouette: Asked By creativeape

I’m creating a 3D third-person action RPG and have successfully implemented some basic animations with blending, time-scale to set walk/run animation based on movement velocity as well as adding one-shot animations for things like attacking and blocking.

However, I’m a bit stuck on how to best layout these animations. Suppose you have these animations:

idle
walk, jog and run (with forward, left, right and backward variations)
attack_right_hand
block_left_hand
jump

And you want to be able to blend seamlessly with any combination of walk, jog, jump, attack, block etc.

How would you set this up? Any ideas?

Thanks in advance.

:bust_in_silhouette: Reply From: klaas

Hi,
this is what AnimationTree is for.

Have a look here: