+1 vote

I'm creating a 3D third-person action RPG and have successfully implemented some basic animations with blending, time-scale to set walk/run animation based on movement velocity as well as adding one-shot animations for things like attacking and blocking.

However, I'm a bit stuck on how to best layout these animations. Suppose you have these animations:

walk, jog and run (with forward, left, right and backward variations)

And you want to be able to blend seamlessly with any combination of walk, jog, jump, attack, block etc.

How would you set this up? Any ideas?

Thanks in advance.

in Engine by (120 points)

1 Answer

0 votes

this is what AnimationTree is for.

Have a look here:

by (4,068 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.