0 votes

I was able to make its prism mesh but the I am confused how to set its collision shape please guide me through that!

Static Body
Meshistance :- Prism mesh
Collision Shape :- ???

in Engine by (38 points)

1 Answer

0 votes
Best answer

You could generate it from the Godot editor, using the mesh sub menu. It will automatically create a collision mesh based on your mesh geometry.

It is intended mostly to create debug collision meshes, but it might cover your case.

Click the MeshInstance object and then the following sub menu:

Mesh Submenu

Which results in:

Mesh with collision shape

You can se the faint blue line of the collision shape cutting across the prism.

Be aware that this will also generate a static body, so you might want to check what to keep and what to delete.

by (58 points)
selected by
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.