Hello, how can rain be designed in Godot?

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:bust_in_silhouette: Asked By abbos

Hello, how can rain be designed in Godot?(3D)

:bust_in_silhouette: Reply From: creativeape

I’d start with a ParticleSystem node and probably have it follow the camera, and making the particles move in global space rather than local space (a setting in the ParticleSystem) - why? Because, for performance reasons, you don’t want to actually have rain particles everywhere - only where you are.

If you want to simulate the effect of rain droplets hitting the ground, I’m not too sure. You probably need to project an animated decal texture onto the ground - not sure how to implement that in Godot or if it’s already there.