IAP/Ads in game

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By yakama
:warning: Old Version Published before Godot 3 was released.

I reading the docs when I found there is a way to implement IAPs on iOS but I didnt found anything about Android and ads/IAP.
I know ~year ago you needed to compile custom modules for these thing if you needed those.
My question is: Do android has IAP built in or do I need to use self made modules still?

(All the modules I know are outdated and updated a year ago, so if somebody could link an up to date one that could save me some time)

:bust_in_silhouette: Reply From: volzhs

IAP demo for android exists.

https://github.com/godotengine/godot-demo-projects/tree/master/misc/android_iap

Download example projects.

and check misc/android_iap

:bust_in_silhouette: Reply From: DrMoriarty

For Godot 3.2.3 you can use binary precompiled modules for iOS and Android which allows you to use ad mediation networks: Tapdaq and Applovin-MAX. Both of them can mediate several ad networks so they can be connected to AdMob and Facebook audience network.
All binary modules you can install from NativeLib repository. NativeLib addon can be downloaded from AssetLib.
More info: