Is the OpenGL 2.1 requirement to run the Godot 3.2.3 editor also a requirement to run the actual game?

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:bust_in_silhouette: Asked By vaiponto

Hello there.
Although I’m not new to coding, I am totally new to game coding or any hefty software for that matter.
So, I am planning along with some friends in making this game using the godot engine, and we are trying to figure out an estimate for the system requirements that the game will need to run. My answer is: since Godot Editor needs OpenGl 2.1 to run, does that mean this is also a requirement to the game itself?

:bust_in_silhouette: Reply From: Zylann

Godot only requires OpenGL 2.1 if your computer is unable to run Opengl 3.

If you want to edit content which requires GLES2, the editor has to use the appropriate renderer, and vice versa.

See GPU optimization — Godot Engine (stable) documentation in English
and https://docs.godotengine.org/en/stable/tutorials/misc/gles2_gles3_differences.html

:bust_in_silhouette: Reply From: njamster

since Godot Editor needs OpenGl 2.1 to run, does that mean this is also a requirement to the game itself?

Yes! If your game uses OpenGL, then players will need a graphics card that supports that version of OpenGL as well. That tends to be a rather soft constraint though: 2.1 was released in 2006.