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I'm trying to create an android plugin in Godot 3.2.2(creating an .aar plugin) and need to read some config info from "project.godot" in init function of plugin.
I'm trying to get that info using GodotLib.getGlobal("category/key") but exported apk fails to start and causes App crash.
what is the best way to get info from "project.godot" in.aar plugin?

in Engine by (23 points)
edited by

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I solved the problem that was an incompability between godot Kotlin version and some libs of my plugin. Just change kotlinVersion in
config.gradle file in android/build directory of my project from 1.3.* to 1.4.0 and now GodotLib.getGlobal("category/key") works pretty well.

by (23 points)
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