So I am very new to Godot. I started learning the engine earlier last week and I've been progressing pretty well. I recently finished my first tileset for a topdown game and after making the tilemap and testing out my character's movement, I realized that I wanted the character to be able to move behind certain objects on the map. I figured that for certain objects, like trees and bushes, that it would make sense to remove them from the tilemap and have them as separate objects. However, I wasn't sure what to do about fencing that I want my character to move behind. Is the best option really to make each fencing sprite a static object and piece them together that way or could I layer tile maps to achieve the desired effect? Is there another solution that I am not aware of?
Any advice or help regarding this would be great, thank you!