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So, I read the documentation and I'm not sure which function I have to call to get the id / position of a specific Tileset cell after it collides with a raycast; the closest I got was getusedcells(), but it returns the information for all cells in the tileset.
what would be the best way to get information about just the cell that is colliding?

in Engine by (170 points)

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Worked.

Thanks

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