Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | indy2005 |
I use tween keys all the time in Construct 3. Can’t get my head round this in Godot
Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | indy2005 |
I use tween keys all the time in Construct 3. Can’t get my head round this in Godot
Reply From: | klaas |
Hi,
asume you have that script in an sprite2D
#create a tween
var tween = Tween.new()
#dont forget to get it in the scene tree ... we do it as our child
add_child(tween)
tween.interpolate_property( self, # ...we want this node
"position", # ... the position attribute
Vector2(0, 0), # ... to tween from this position
Vector2(100, 100), # ... to that position
1, # ... in one second
Tween.TRANS_LINEAR,
Tween.EASE_IN_OUT)
tween.start() #lets go
Thanks … altough this example does not touch on the key attribute
indy2005 | 2020-09-17 13:30
it does what?
klaas | 2020-09-17 13:32
Exactly my question!!
indy2005 | 2020-09-17 15:29
Do you mean the object and key in … ?
remove ( Object object, String key="" )
reset ( Object object, String key="" )
resume ( Object object, String key="" )
stop ( Object object, String key="" )
those are the Object to tween and the NodePath of the property/method
in my example it would be
tween.stop ( self, "position" )
klaas | 2020-09-17 17:57
Thank you klaas!
This helped me.
AlwaysDan | 2021-01-10 23:03