0 votes

I have a texture with mipmaping enabled and I'm using it in a sprite.
I get correct coloring in Editor, PC and in web but when I try to export it for Android I get incorrect coloring (colors are more dark, something like wrong srgb for a rgb image).
My texture import settings

in Engine by (18 points)
edited by

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.