In Android export I get incorrect color when the mipmaping is enabled for the texture

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:bust_in_silhouette: Asked By thany

I have a texture with mipmaping enabled and I’m using it in a sprite.
I get correct coloring in Editor, PC and in web but when I try to export it for Android I get incorrect coloring (colors are more dark, something like wrong srgb for a rgb image).
My texture import settings