I have a "balloon" Area2D node/scene, with a separate TweenExpand and TweenContract node as children under Area2D. At runtime, I am instancing a random number of balloons, and randomising the tween of the scale on the "_ready" function.
I have connected the "oncompleted" signals of the tweens back to the main parent Area2D script of the balloon scene...my question is, is the "oncompleted" signal just being sent to the individual balloon instance, or is it impacting all balloon instances? I really just want the signal to be instance specific, which I would imagine it is? i.e. each balloon instance receives a signal from its own child tween instances when they complete, not generally broadcast to all balloon instances.