How to store user inputs to analyse their choices

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:bust_in_silhouette: Asked By MoonCrazed

I’m a total newbie to coding so I’m sorry if I’m using the wrong words to describe my problem.

Basically I want to store the player inputs so that I can see how different people act in my game. There are 6 sliders and the player can change the value of these sliders from 1 to 7. When they finish the game I want to have a report of their interactions with these sliders in text or excel or CSV format.

a short report like:

player name: xxx
value of the first slider: 5
value of the second slider: 2
etc

So that I know player xxx’s choices.

Also if I want to upload my game on the internet in HTML5, can sites like itch.io give me feedback like this report? so people can play it in their browser and I get access to how they change the sliders.

Any help appreciated.

:bust_in_silhouette: Reply From: rakkarage

i think the word you are looking for is analytics
these are the first two promising items from a google search for godot analytics

thank you! yes this is what I was looking for

MoonCrazed | 2020-09-17 11:05