Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | CyttilDalionzo | |
Old Version | Published before Godot 3 was released. |
I have a tilemap containing all the objects a user can place in the game. I know that I can flip the X and Y axis within the set_cell
function, but how can I actually freely rotate a tile (e.g. 90 degrees, 180 degrees, 270 degrees)?
Thanks in advance!