Topic was automatically imported from the old Question2Answer platform.
Asked By
Robster
Old Version
Published before Godot 3 was released.
Hi all,
I want to accept full QWERTY input within the range A to Z.
I have not done any keyboard handling except for up arrow, down arrow, etc. Basic stuff. I am really hoping I don’t have to manually map every single key in the settings area so before doing that mammoth job decided to ask if anyone knows of a more efficient method?
I’ve got something like…
func _input(event):
if event.type == InputEvent.KEY:
print(InputEvent.KEY)
…but that only prints 1 each time I press (and release) a key.
I WAS going to say that I’ll bookmark that for future use indeed but what I’m trying to do in this game is to make it myself. It’s a learning experience more than anything. I’m really trying to avoid other people’s systems plugged in.
Then I had a read of his code and I’ve decided to make my own system based on his. It really is very good and to be honest, it’s teaching me what I need to learn.
Thanks so much. He does good stuff for the community (Edward).