0 votes

I realized that all of my textures for my tilemap are off by one pixel! I fixed them, but I really don't want to go through and update every single texture one by one. Is there any way to just replace a previously imported PNG with a new one?

Thanks in advance.

in Engine by (15 points)

1 Answer

+2 votes
Best answer

Hi,
i think you only have to replace it in the filesystem. Godot will reimport it then.

by (4,010 points)
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