0 votes

I need to export the app to an android device (Xiaome Redmi 6). I tried it via Project → Export → Export project, but the exported product refuses to be installed on the device. I also tried it via USB cable (developer mode, USB debugging), but godot in the console throws out an error message about an unsuccessful attempt to install on the device. There may be an error setting the keystore and password.

Exact wording of the error message:

jar verified.
Installing to device (please wait ...): Xiaomi Redmi 6
Performing Streamed Install
adb: failed to install C: \ Users \ Admin \ AppData \ Local \ Temp / Godot / tmpexport.apk: Failure [INSTALLPARSEFAILEDNOCERTIFICATES: Failed to collect certificates from /data/app/vmdl1779045770.tmp/base.apk: File assets / metrotičll .png.import in manifest does not exist]
Starting: Intent {act = android.intent.action.MAIN cmp = org.godotengine.app / com.godot.game.GodotApp}
Error type 3
Error: Activity class {org.godotengine.app/com.godot.game.GodotApp} does not exist.

  • "metrotičll" is the name of the sprite

Thank you

in Engine by (96 points)

Yes,I thing the mistake is somewhere in this:

Chyba: Třída aktivity {org.godotengine.app/com.godot.game.GodotApp} neexistuje.

Failed shromažďovat certifikáty z /data/app/vmdl1779045770.tmp/base.apk: Souborové soubory / metrotičll .png.import v manifestu neexistuje]

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