Shadow options

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:bust_in_silhouette: Asked By Zaxrem

Hello, I am working on a project and I need some help.

I’ve been using Light2d and LightOccluder2D to cast shadows in a 2.5D environment.

The problem arises when I want to have a “sun” that is on top of the 2d map and cast a small shadow that doesn’t extend to infinite.

I have a large light texture,that is attached to the top left of the screen,and the shadows that is casts are extended by a lot.

Infinitely extending shadow

This isn’t a problem with small light sources,as it makes sense

Good shadow

I’ve tried messing with the options and I can’t find anything, + I can’t seem to understand how the “height option” works. Is there anything that needs to be set up first before the changes in that option take place? Because I keep changing it and nothing happens.

Cheers

Have you considered lowering the sun’s light intensity as it is setting?

Amateur.game.dev. | 2020-09-12 12:45

Yes,and unfortunately it has this as a result

in case it can’t be seen clearly in the image,i still have an infinitely extending shadow but this time it is less visible

enter image description here

Zaxrem | 2020-09-12 13:23