Do I really need a mesh to collide with?

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:bust_in_silhouette: Asked By leotreasure
:warning: Old Version Published before Godot 3 was released.

I have a root node, Spatial node, StaticBody, CollisionShape (PlaneShape) but it’s not stopping the rigid body from falling through.

I’d rather not add a mesh yet, though I tried adding a MeshInstance (new mesh) but I don’t really know how to use the AABB settings.

how about BoxShape instead of PlaneShape?

volzhs | 2016-09-22 06:39

BoxShape also doesn’t collide.

leotreasure | 2016-09-22 10:47

Then something else is wrong, because a any shape should collide, it doesn’t need a model.

CowThing | 2016-09-22 13:54

:bust_in_silhouette: Reply From: leotreasure

I needed to add another collision shape to the rigid body object facepalm