0 votes

I have a root node, Spatial node, StaticBody, CollisionShape (PlaneShape) but it's not stopping the rigid body from falling through.

I'd rather not add a mesh yet, though I tried adding a MeshInstance (new mesh) but I don't really know how to use the AABB settings.

in Engine by (28 points)

how about BoxShape instead of PlaneShape?

BoxShape also doesn't collide.

Then something else is wrong, because a any shape should collide, it doesn't need a model.

1 Answer

+2 votes

I needed to add another collision shape to the rigid body object facepalm

by (28 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.